Yesterday during the Build 2015 developer conference, Microsoft announced and released their new editor called Visual Studio Code (or just “Code” for short). Code is free, runs on Windows, Linux and Mac OSX. I immediately wondered if it would be a good alternative to MonoDevelop as a code editor for use in Unity. After a bit of fiddling, I managed to get it all working quite nicely, with proper code completion etc. There are some caveats though, it does not work perfectly, but the caveats are easily worked around.
Here are the steps I followed on my Mac: