Posts Tagged review
Tiger Woods PGA Tour 09 XBox 360 review live
I just got wind that my review of the super cool Tiger Woods PGA Tour 09 for the XBox 360 just went live. I’m totally surprised that I enjoyed a sports game as much as I’ve enjoying this. (Everybody’s Golf on the PSP doesn’t count as a sports game, it has golf balls that catch fire and umbrellas for golf clubs after all…)
I don’t think my review actually does the game justice, check the video reviews on youtube etc. to get the full effect of what this game actually does and has. And when you buy the game, look me up on XBox Live and we can play a round. (My gamertag is DeepwaterNewt)
Spore review went live
Oooh, just realised the review I did of Spore went live on IOLTechnology.
I must say I enjoyed playing the game, and lots of people will find many, many hours of fun in playing alien-dressup and building/vehicle-building. Personally, I haven’t played it in over a week, will probably not go back to it either. But that’s just me.
Civilization: Revolution for XBox 360 review live
I just got wind that my review of the very cool Sid Meier’s Civilization: Revolution for the XBox 360 is live over at www.ioltechnology.co.za
I really liked playing this game, and will most-definitely be playing it more. It took me back to the simplicity of the earlier Civilization games, but also the complexity of the later ones. Fun-filled strategy, in true Sid Meier style. Go read.
Ninja Gaiden II review live
My review of Ninja Gaiden II just went live on IOLTechnology.
Excellent game, really enjoyed playing it.
Enemy Territory: Quake Wars (XBox 360) – Review
What’s more exciting than playing an objectives-based FPS game with good guys and aliens, big guns and a dozen types of vehicles? Playing that same game online with your friends of course! Enemy Territory: Quake Wars is a multi-player (offline single player mode against AI bots is available) that builds on from the huge success of the free-to-play Wolfenstein: Enemy Territory game for the PC, improves on the gameplay and graphics, and mixes in the hugely successful Quake franchise into it all.
The result of this mix and match of two great franchises is an exciting team-based multi-player game that makes you want to play more, and more often.
The story behind ET:QW is relatively simple, mostly inconsequential, and ultimately superfluous. The alien Strogg are invading earth and attempting to destroy humanity, and the human Global Defence Force (GDF) are trying to prevent humanity from being destroyed.
Watch the game trailer
Players play as one of five unique classes outfitted with either the GDF’s army arsenal, or the futuristic Strogg weapons. The adrenaline flows as each class, in their own unique way, help the teams meet the objectives for each map in question. Objectives vary from preventing the opposing team from capturing a strategic point in the map (or, in case of the other team, actually capturing that strategic point), to blowing up key installations, and escorting vehicles from one point of the map to another point, and even using the Covert Ops class to hack into a shield barrier to drop it, to be able to escort the vehicle further on the map.
Each class has specialist weapons and items, Medics can heal, Field Ops can provide ammo, Engineers can build buildings and turrets, and all the classes can hop into any of the numerous vehicles that spawn at the team spawn points. Vehicles range from Quad bikes to Jetpacks to Tanks and even Troop Transports.
The key to playing this game, is clever team-based play. Each team can have up to 8 player, and each team must work together, with the right mix of players in different classes, to be able to outsmart and outgun the opposing team, and meet the objectives set for the map. The Xbox 360′s headset allows players to speak to your team mates, to stay in contact and discuss tactics and strategy.
Watch gameplay footage
The graphics on ET:QW are fantastic, typical next-gen console graphics: Great attention to detail, and varied sceneries making for great variety while playing. In a game like ET:QW, attention to detail often gets lost on the naked eye, as you are most often too busy ducking and diving and driving and shooting to notice the individual leaves on each tree, or the well-rendered smoke coming from the vehicle you just abandoned.
The sound in the game is above average. There are many, many unique sounds across the levels, each gun, vehicle and turret sounds different to the next, and with practice and many hours of gameplay, it would be possible to identify the weapon just by hearing its sound. The exciting music in the game stops when the action starts, allowing you to play your own soundtrack using the Xbox’s dashboard.
ET:QW is a shining example of how small-scale team-based play can provide short bursts of fun, and yet allow serious gamers to have intense battles for hours on end.
A couple of things prevent the game from being great though. One of these things is the really rubbish matching system for online games, which doesn’t allow you to choose from a list of servers to join, but instead tries to join an ongoing game with other players of similar skill to you, making it incredibly difficult to play online with your friends. Another thing is the requirement to play online, and hence the requirement for a Gold Xbox Live account, to unlock a majority of the achievements in the game, not to mention the rather unrealistic requirements for unlocking the achievements. Rest assured, it will takes weeks, if not months, to unlock *all* of those achievement points.
These relatively small flaws aside, Enemy Territory: Quake Wars is a fairly good game, with great potential and lots of replay value, features two of my favourite franchises being mashed up together into this great example of what team-based gaming can be.
ET:QW gets a well-deserved 8 out of 10.
This game was sponsored by www.leno.co.za

